At the intersection of sculpture, behavior, and choreography, PLAY is an arena of chance encounters where visitors are invited to interact with nine office chairs that seem to have lives of their own.
Play, a ritual older than humankind, has set rules that distinguish it from reality, but it has no clear aim or value other than itself. Instead, it is merely a feedback loop, a push/pull of energy, bound by time and place. Accordingly, the chairs seem to behave in such ways as to belie some level of predictability—only to then debunk the illusion.
The more the viewer seeks to control the chairs, the clearer it becomes that they are not pawns or pets but participants. By attempting to understand the choreography, we actually create it, enacting the very patterns that we wish to decode.